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	<title>  Art &#38; Technology   @ NHTV &#187; social network</title>
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		<title>Analysis of a digital social network</title>
		<link>http://gamer-powered.com/2009/10/analysis-of-a-digital-social-network/</link>
		<comments>http://gamer-powered.com/2009/10/analysis-of-a-digital-social-network/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 23:37:56 +0000</pubDate>
		<dc:creator>Leroy</dc:creator>
				<category><![CDATA[Introduction into Entertainment Theories]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[pso]]></category>
		<category><![CDATA[social network]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://gamer-powered.com/?p=64</guid>
		<description><![CDATA[I&#8217;m analyzing Phantasy Star Online, PSO for short. PSO was one of the very first online multiplayer console RPGs, and it&#8217;s been used as the source of inspiration for many modern videogames such as Lost Planet 1 and 2, The Monster Hunter series, and Guildwars.
The game revolves around communication, and it&#8217;s universal translation system.
There are [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m analyzing Phantasy Star Online, PSO for short. PSO was one of the very first online multiplayer console RPGs, and it&#8217;s been used as the source of inspiration for many modern videogames such as Lost Planet 1 and 2, The Monster Hunter series, and Guildwars.</p>
<p>The game revolves around communication, and it&#8217;s universal translation system.</p>
<p>There are three ways to meet new people; when playing online, enter a random game and get to know the people inside, then exchange cards so you can stay in touch and play some more later.</p>
<p>Since the game uses visual lobbies that are a part of the gaming experience, you can run into people, start, or join a conversation with anyone in the lobby, and exchange cards so you can stay in touch. The last way of meeting new people is by playing with friends you already know, and hooking up with their friends.</p>
<p>An interesting aspect of PSO is that players generally spend just as much time, or more, than actually playing the game itself.</p>
<p>A typical interaction where the player would meet a new node for their social network in the lobby would be like this:</p>
<blockquote><p>Player A: TTF anyone?</p>
<p>Player B: Not on this char, lemme switch to my lower level, brb.</p>
<p>(player B returns with different character)</p>
<p>Player A: I&#8217;ll make</p>
<p>Player B: k</p>
<p>(in the game itself)</p>
<p>Player A: oho nice gear you&#8217;ve got there, legit?</p>
<p>Player B: yeah, took a shitload of forest runs!</p></blockquote>
<p>Always very simple, corporative, team-talk, and simple daily things like school, friends, other games and films are common topics.</p>
<p>(Ps. I missed the explanation on how to do this due to a dentist appointment and couldn&#8217;t get on natschool at the time of writing)</p>
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